AI Insights · Timothy · July 2024
Top 5 Bubble Shooter Games in Central America Q2 2024
Discover the performance trends of the top 5 bubble shooter games on a unified platform in Central America during Q2 2024, including weekly downloads, revenue, and active users.
During the second quarter of 2024, the top 5 bubble shooter games on a unified platform in Central America showed varying performance trends in terms of weekly downloads, revenue, and active users. Here is a detailed look at each app's performance, based on data from Sensor Tower.
Bubble Witch 3 Saga, developed by King, experienced a stable performance with weekly revenue peaking at around $2K in early April and then stabilizing to approximately $1.6K by the end of June. Weekly downloads showed a significant upward trend, starting at 6.3K in early April and reaching nearly 9K by mid-June. Weekly active users saw a slight decline from 122.4K to 111.7K throughout the quarter.
Bubble Shooter: Pop & Blast by Ilyon Dynamics Ltd. showed a decline in weekly revenue from $1.8K in early April to about $664 by the end of June. However, weekly downloads increased from 1.5K to 4.5K over the same period. The app maintained a fairly stable number of weekly active users, hovering around 46K to 47K.
Bubble Shooter - Panda Pop! from Jam City, Inc. saw a slight fluctuation in weekly revenue, starting at $1.4K in early April and ending at around $865 by late June. Weekly downloads were inconsistent, with a notable peak of 3K in early April before dropping to around 220 by the end of June. The number of weekly active users also decreased from 5K to approximately 2.2K over the quarter.
Marble Master by Teewee Games showed a decline in weekly revenue from $1.2K in early April to around $904 by the end of June. Weekly downloads peaked at 9.1K in late April but dropped to about 2.8K by the end of June. The app's weekly active users remained relatively stable, fluctuating between 53K and 64K throughout the quarter.
Bubble Witch 2 Saga, also developed by King, had a consistent weekly revenue of around $932 in early April and around $701 by the end of June. Weekly downloads remained stable, averaging around 4.5K throughout the quarter. The number of weekly active users also showed stability, maintaining around 17K.
For more detailed insights and analysis, visit Sensor Tower.